Rules
Rules: BB 2020
FAQ (05/2023)
Teams of Legend (12/2020)
Rosters NAF (01/2022)
Roster
Every coach has 1.050.000 GP to build their team All regular NAF tournament teams, including Slann are allowed (up to release August 2023).
TV 1.050.000 gp
Gold can be spent only for team purchases:
- 0-8 Re-Rolls
- Assistant coaches
- Cheerleaders
- 0-1 Apothecary
- 1-6 Dedicated Fans
- Players
- Inducements (see Inducements below)
Additional skills can
only be purchased with bonus cash (see Tiers below).
(Please use this file for your roster)
A minimum of 11 players and a maximum of 16 are to be rostered.
Inducements
- Halfling Master Chef 0-1
- Bloodweiser Kegs 0-2
- Bribes 0-3
- Wandering Apothecaries 0-2
- Mortuary Assistant 0-1
- Plague Doctor 0-1
- Riotous Rookies
Note, no stars allowed!
Skills
Over the course of the tournament you get 5 primary sills and 1 secondary skill. Before game 1 you get 2 primary skills and the secondary skill. Those have to be submitted with your roster. Before game 4 (after you know your opponent) you can assign 3 additional primary skills. Each player can have only one additional skill.
For the stunty teams (Halfling, Goblin, Ogre, Snotling): all the primary skills from bonus cash can be changed into secondary skills, if assigned to stunty players, ie a Goblin can be given block for 20k.
Tiers
The cost for the skills will be 20k gp for primariy skills and 40k gp for secondary skills. No random skills allowed.
TIER 1 - no bonus
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardmen, Norse, Orc, Shambling Undead, Skaven, Underworld Denizens
TIER 2 - bonus 30k gp to spend for the team or additional skills
Black Orc, High Elf, Human, Necromantic Horror, Slann, Tomb King, Wood Elf
TIER 3 - bonus 50k gp to spend for the team or additional skills
Chaos Chosen, Chaos Renegade, Elven Union, Imperial Nobility, Khorne, Nurgle, Old World Alliance, Vampire
TIER 4 - bonus 70k gp to spend for the team or additional skills
Goblin, Halfling, Ogre, Snotling
Scoring
- Win 2p
- Tie 1p
- Loss 0p
Tiebreakers
- Opponent score
- Net TD
- Coin flip
Rules of Conduct
All games will have a 2 hour 15 minute time limit. On Time-up all Coaches are required to put down dice and submit the results.If one of the two Coaches facing off requests that a chess clock is implemented this must be implemented immediately dividing the remaining minutes (rounding down) by 2. Ideally, this would be at the start of the game.
Dice cups, trays and towers are not only permitted but encouraged.
At the start of game Coaches facing off are encouraged to define for their game how to handle cocked dice and dice which escape from dice cups